Kohan
I just finished the game Kohan: Immortal Sovereigns. It was OK, not great. Most of the game was very easy, except for the final scenario which was rather tough. The main problem I had with the game was its oversimplification. The resource gathering was abstracted to building improvements into your city and capturing mines. Battles were also simplified to the point of attack/flee. You couldn't apply any tactics, it was simply attack or don't attack. And if you fled, you couldn't control your movement until after the unit reached a rally point, rather frustrating if he was fleeing into trouble.
It was different from your typical RTS [real-time strategy] game. Balancing the collection of resources against the drain of resources required by your army was probably the most interesting part of the game. But once that novelty wore off, there wasn't much of interest left. The graphics and sound were serviceable and it did have more of a story going for it than say Rise of Nations. [which had much better gameplay tho] There were also the odd short cut scenes interspersed between scenarios. Let's hope their next game [
Kings of War] has a little more meat to it.
Posted by Fungii at October 11, 2003 07:20 PM |